Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The g...
         
        
        Presentations Are All About Speed! [Work Ethic]
         
        
        Game Essence in Role-Playing Games [Game Essence]
         
        
        Giving "Weight" to Buttons [Design Specifics]
         
        
        Keeping Rewards in Sight [Planning & Game Design]
         
        
        Making a Living Making Games [Planning & Game Design]
         
        
        A Small Window Into the World [Planning & Game Design]
         
        
        Distinguishing Between Major and Minor Elements [Graphics]
         
        
        Making Your Game Easy to Tune [Programming & Tech]
         
        
        Making Lead-ins Instant and Impactful [Animation]
         
        
        The Potential of One Button [Planning & Game Design]
         
        
        Prep Your Proposals Hot and Fast [Work Ethic]