Four misfits find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they'll have to master this world while embarking on a magical quest with an unexpected, expert crafter, Steve.
A small fish with a big imagination gets lost in the deep wide ocean, until he is saved by his own storytelling.
Inside of his book, adventurous Harold can make anything come to life simply by drawing it. After he grows up and draws himself off the book's pages and into the physical world, Harold finds he has a lot to learn about real life.
Amanda and her imaginary friend Rudger go on thrilling make-believe adventures. But when Rudger finds himself alone, he faces a mysterious threat.