Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.
How Gamers Killed Ultima Online's Virtual Ecology
Season 1 • Episode 1
How Thief's Stealth System Almost Didn't Work
Season 1 • Episode 2
How Stardock's Elemental: War of Magic Failed
Season 1 • Episode 3
How Serious Sam's Demo Saved the Game From Extinction
Season 1 • Episode 4
How Deus Ex Blended Genres To Change Shooters Forever
Season 1 • Episode 31
How Gears Of War Almost Didn't Have Multiplayer
Season 1 • Episode 32