Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The g...
Presentations Are All About Speed! [Work Ethic]
Game Essence in Role-Playing Games [Game Essence]
Giving "Weight" to Buttons [Design Specifics]
Keeping Rewards in Sight [Planning & Game Design]
Making a Living Making Games [Planning & Game Design]
A Small Window Into the World [Planning & Game Design]
Distinguishing Between Major and Minor Elements [Graphics]
Making Your Game Easy to Tune [Programming & Tech]
Making Lead-ins Instant and Impactful [Animation]
The Potential of One Button [Planning & Game Design]
Prep Your Proposals Hot and Fast [Work Ethic]